Beyond Skyrim guys also seem to know what they're doing, but they're taking their sweet time to release anything after Bruma. Scan this QR code to download the app now. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Looking at the creatures and factions, it seems like it might be, but I also don't know if mummies have much of a place in an ES game, for example (if they're in Daggerfall or ESO, I'm not as familiar as I should be with either). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. That's what creates the problem with removing nods. Added craft tools and resources to npcs (including merchants), containers, etc. Yeah, there's no reason why it shouldn't. This page was last edited on January 3, 2023, at 18:26. Showing 1 - 10 of 10 comments Maska'r Oblivion overhaul ( The most compatible overhaul that is still being work on to this day.) Baseline: n/a. About 1.1 Introduction 1.2 Compatibility and requirements 1.3 Game difficulty and level scaling 1.4 For new players 2. However, if you have the ingenuity, skill, and luck to survive the odds stacked against you then you will be justly rewarded for your bravery! ), Added ability to use adventurers as companions, Added Imperial Legion Sergeants to patrol dangerous areas near the Imperial City, Added new equipment to Imperial Legion Sergeants, Added scroll to player character's inventory to track faction ratings, Added ability for actors to notice nearly missing magic/arrows, Added Anvil on Stump Deeds to various merchants, Disabled Vulture spawns for under water creatures, Added ability to disable Morag Tong Assassins directly when disabled in ini file, Added ability to configure the length of pet names, Added ability to disable actors healing undead, Added support for cloned actors to heal other actors, Added equipment requirement check in godmode when loading/starting a new game, Added Skull Shield to some strong named bosses, Updated Bonemold Shield and Skyrim Healer Robe icons, Updated Stray Puppy and Stray Dog factions, Fixed issue where MMM Carrion Rats could cause missing meshes, Lowered maximum grunt equipment quality from level 8 to level 7, Added compatiblity option for converting misc items into usable tools, Added Supreme Magicka to compatibility ini file (disable healing undead), Added Duke Patricks - Near Miss Magic And Arrows Alert The Targe to compatibility ini file, Added SDR - Sneaking Detection Recalibrated to compatibility ini file, Added Kragenir's Death Quest to compatibility ini file, Removed skill requirements for Knight of the Nine equipment, Added ability for various npcs to ignore friendly hits, Lowered polygons on tarantula type spiders, Updated levelscaling for Outlaws and Plunderers, Fixed issue related to actors healing each other, Added option to disable ability for actors to heal each other, Added static backpacks (found on merchants and as loot/treasure), Added option to choose between static and dynamic backpacks, Fixed issue where guard dogs wrongfully attack smugglers and mercenaries, Updated summon bear spell to summon bears based on location, Added stray dogs (dachshund/sausage dog) to cities/villages, Added monkeys, tapirs, red pandas and new deer types to wilderness spawns, Added (highly contagious) corprus creatures to remote regions, Added imperial legion recruits which randomly patrol in groups through the game-world, Added heroes to fight friendly regional faction npcs, Added mythic dawn to conjurer spawn points based on the amount of nearby open oblivion gates, Added outlaws and plunderers to remote bandit and marauder spawns, Added plane summoners, master conjurers and keeper of the realms to remote conjurer spawns, Added plaguespreaders, master necromancers and lord/lady of the dead npcs to remote necromancer spawns, Added frost witches to snow regions controlled by skyrim faction, Added mercenaries to dungeons controlled by hammerfell faction, Added wild orcs and wild boars to wilderness controlled by orsimer faction, Added smugglers to dungeons controlled by elsweyr faction, Added an-xileel fanatics to areas with oblivion gates and are controlled by black marsh faction, Added slavers/slaves to mines controlled by morrowind faction, Added grave diggers, tomb raiders and artifact collectors to necromancer dungeons near cities, Added ability for beast masters to call nearby creatures for help, Added ability for plane summoners to summon portals to oblivion, Added ability for plaguebringers to spread airborne diseases, Added ability for berserkers to make nearby allies stronger, Added equipment to new npc types (mercenaries, smugglers, etc. It is fully configurable and it's only one esp without any compatibility patches. Version-specific Recommendations must use a Version string equal to that of both ModList and Guide! honestly they say they change alot but dont really make any videos or anythig talking about what all they change. Maskars is very customizable. It also mostly gets rid of annoying Oblivion autoleveling. Maskar's manual for his amazing mod, but with a few bells and whistles for easier navigation Share Requirements Permissions and credits This is the same PDF that's shipped with Maskar's Oblivion Overhaul v4.9.4.2, but with a few changes: Added an actual table of contents. Name: Maskar's Oblivion Overhaul Version: 4.9.4.2 Date: 27/8/2019 Language: English Category: Overhaul Requirements: Oblivion Script Extender (OBSE) Recommended: DarNified UI, Oblivion Stutter Remover, Oblivion Mod Manager (OBMM) Author: Maskar Source: http://www.nexusmods.com/oblivion/mods/42780 Description You can also combine MMM with OOO and MOO. Game: Oblivion. Both are fun and they work well together. ), Added ability to use tame mimics as storage container and carry more based on level, Added ability to feed mimics gold based on level to increase happiness, Added support for Reclaiming Sancre Tor through compatibility ini file, Added support for Fort Akatosh Redux Tor through compatibility ini file, Added support for Dragon Captions - The Elder Council through compatibility ini file, Added support for Francesco's Creatures and Items through compatibility ini file, Removed no longer needed compatibility changes for Oblivion XP, Updated support for Duke Patricks - Melee Combat NO RECOIL through compatibility ini file, Added support for Deadly reflex 4/5 and UV 3 through compatibility ini file, Added option to add creatures of other mods (OOO. But the files are still tied to the save. I know I could do both but after researching the two, I just don't know. so just to be perfectly clr..this should work fine with an fcom install? Community Forum Software by IP.BoardLicensed to: Nexus Mods. Yeah, everything is done through scripting and by adding new objects. Install hundreds of mods with the click of a button. https://stepmodifications.org/wiki/index.php?title=Oblivion:Maskars_Oblivion_Overhaul&oldid=180529. However, after going through the readme, it says there is no animations for this. Maskars Oblivion Overhaul by Maskar. for example, Oscuro's Oblivion Overhaul is static, meaning the world stays the same each time you play for the most part, very similar to Morrowind. Wrye Bash is pretty darn good at removing the files, but many mods save things into the save file. ), Updated projectile near miss code for companions, Disabled imperial legion faction penalty for killing actors in special combat faction, Fixed issue related to releveling npcs in ini file, Removed skill requirements for Shivering Isles Bone Arrows, Removed skill requirements for Shivering Isles Rose of Sithis arrows, Fixed issue causing npc initialization code to crash (silently), Fixed issue related to adventurers using bows, Lowered aggression of newly spawning adventurers, Improved ability for adventurers to attack non-hostile evil actors, Added option to disable ownership check when placing crafting tools, Added AoG Overhaul and Detect Item to the compatibility ini file, Added dynamically generated adventurers/travelers, Added ability to configure adventurers (total amount, min/max level, etc. So far Im loving MOO, and just got Chillrend at level 2. This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. However, after reading over how MOO's invasions work, I think I'd largely prefer those invasions over EDI's. Light Through the Darkness: Recover the sword Light of Dawn and cleanse it of its taint. Valve Corporation. Basically hotkey a deed - use the hotkey - if position is right, activate the. Any advice would be helpful, I get confused on how to get the .ini working, I try but it ends up saying the .ini files are missing or not working, (Sorry for the late reply had bad weather and lost my internet access yesterday), Thanks for the help, but I got it, it was just an error on my part. The world no longer revolves around you, the player. It confuses me. ), and would like to keep that as it's core experience. If you choose OOO then the latest version is the best (the one with less bugs :p). They are very stable, configurable and fun. It adds tons of new stuff, re-jiggers the level scaling so the world feels dangerous at all but the highest of levels, and slows leveling way down so the game takes longer (which means you get to explore more of the game whilst getting more powerful along the way, as opposed to exploring 25% of it whilst leveled and 75% at max level, which is kinda boring). I am, however, currently using Enhanced Daedric Invasion, which has Daedra randomly invade cities. https://en.uesp.net/w/index.php?title=Oblivion_Mod:Oscuro%27s_Oblivion_Overhaul&oldid=2424553. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Copyright 2023 Robin Scott. It seems like MOO still completely scales everything to your level, but how it scales differs based on your selected difficulty level. Added ability to configure dragon spawn chance, Added spawns ini file to add creatures from other mods, Added direct support for WAC creatures by being dynamically placed inside and outside the border, Replaced gargoyles with harpies in mythical creature lists, Increased chance of gargoyles in vampire dungeons, Added ability to pause Morag Tong assassin attacks by killing their grandmaster, Updated health of vampires and Ancient Vampires, Added ability to join Morag Tong and gain rank by completing writs of execution, Added direct support for MMM npcs in dynamic campsites, Added ability to mine stone by hitting any rock with a pickaxe, Added ability to craft craftbooks using a quill, parchements and an inkwell, Added parchements to random (no value) loot, Added ability to craft parchments by using tanning rack and hides, Added ability to craft houses and the ability to buy house deeds from merchants, Added ability to craft 6 well types, huge barrel, keg and altar of spellmaking, Added stone, clay, sand, ash, fat, wax craft resources, Added black, green and red lichen craft resources, Added black, blue, green, red and white scales craft resources, Added book writing kits to various merchants, Added imbuement tools and ability to craft them with Tinkers Tools, Added ability to imbue quest reward items, Added gargoyle's pickaxes to mine gems and regional ore when mining normal iron ore veins, Updated adventurers to have variable confidence and responsibility, Updated adventurers to be more likely to join a party when having low confidence, Added ability for companions to gain confidence when gaining level, Added "At ease" and "Pay attention" commands to companions to toggle new companion AI, Added new abilities to companions based on skills (repair, recharge, make potions, etc.). However, I have some concerns as well. Concerning skill based equipment, yes, if you don't have enough experience in a certain skill (like blade, marksman, etc.) All rights reserved. Links: CR Patch: No. I don't think it's 135, there is a new one. The structures responsible for gameplay could be divided into several areas. Copyright 2023 Robin Scott. Namely, I like the idea of NPCs being able to climb. I'm contemplating between the options and I want to do a long play through but I'm not sure which option will be the best choice. If necessary, seek help from the guards and legion patrols along the roads. Shadows in a Struggle for Power: Find the Dread Armor. Maskar's Oblivion Overhaul - Creatures Showcase Valde 3.09K subscribers Subscribe 1.6K views 9 months ago A showcase of all the various creatures of Maskar's Overhaul mod for Elder. I also like the idea of the notice boards and the creature invasions. Big thanks to u/beldaran1224 for helping me with this issue. Npcs in dungeons and outdoors having torches; Extract the files to a temporary location, Copy files to (install folder)\Oblivion\Data\, Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file, Optionally edit the .ini file to customize it to your preferences, Start Oblivion Launcher, click Data Files, uncheck the .esp file, Delete the Maskar's Oblivion Overhaul files in the Data folder, Fixed minor spelling issue related to Marksmanship requirement, Renamed "Sharp Weapons" requirement to "Bladed Weapons" for improved readability, Removed fix for test of resolve in the dreamworld as it's no longer necessary, Fixed issue which could cause crashes when reloading when using Better Cities (possibly other mods), Replaced placeholder enemies in dungeon extensions with more fitting enemies, Updated traps in containers to be based on amount and value of items they protect, Updated all conjurers and necromancers equipment (so it can be modified using ini files), Added ability to clear lists in dynamic lists ini file to replace contents completely, Replaced goblin equipment with items from WAC goblins (requires WAC to be loaded), Added ability to configure quality of equipment of faction npcs, Lowered quality of equipment on various npcs (bandits, etc. Valve Corporation. Originally posted by CullinB: That creates problems when removing it changing those mods. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Maskar's manual for his amazing mod, but with a few bells and whistles for easier navigation, This author has not provided any additional notes regarding file permissions. The skill based equipment feature can be disabled in the included ini file though (like all new creatures, etc.). Maskar's Oblivion Overhaul vs Oscuros Oblivion Overhaul? LW Patch: No. There's also Av Latta Magicka and Combat Additions, for better combat. Thanks! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. See here for a detailed list of item changes made by OOO. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Oblivion's . Some assets in this file belong to other authors. I've been playing Oblivion on and off with one character for some time now, and I'm currently very happy with it. Added ability for companions to buy/sell unwanted items, pay merchant for repair, new spells, etc. Download: Other. This might be called "Bookmarks" or "Outline" in your PDF reader, but you should be able to see it in some kind of panel on the left. Fixed "TESNexus" links in the footer of the first few pages. Maskar's Oblivion Overhaul Version 4.6.3 by Maskar @ 26th September 2015 Table of contents 1. Added lumberjacking ability to collect logs from trees using an axe, Added sheep shearing ability to collect wool from sheep using shears, Added ability to craft many different items (furniture, welkynd stones, etc. For a very broad gameplay improvement I recommend Mascar's Oblivion Overhaul and also Maskar's other mods. The latest version of OOO is available for download from Oblivion Nexus. ), Added small craft tools and ability to use them (sewing kit, fletching jig, etc.). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. It is also perfectly stable.) General Articles on Items Every time it was launched it would change the load order so that Maskars Oblivion Overhaul would load before Bashed Patch. Back to . ENB Option: No. Does anyone know if EDI would be safe to remove mid-playthrough? You can combine OOO and Maskars. as small treasures, Added sun damage to npc Vampires when outside during the day, Updated npcs spawning in the Great Forest region, Added option to change brightness of default torches, Added ability to disarm traps in container when using key, Added option to disable Zombie Brain drops, Added support for Boots of the Crusader (boots affect all animals), Added support for Supreme Magicka (healing spells damage all undead), Added new armor and weapons to Morrowind faction, Added Ayleid armor and weapons to small treasures in Ayleid ruins, Changed Ayleid clutter to only be found in Ayleid ruins, Added ability to take the brain of zombies to kill them permanently, Added ranged web attack to mature Giant Spiders, Added small chance for a Morrowind grunt to spawn as a boss, Updated loot for Guars, Beetles, Ghouls and Durzogs, Updated chance to find random treasures based on lock on container, Updated faction fighters to be evil (free to attack), Updated skeletons for all faction fighters, Updated how traps, torches, Nirnroot and Mimics spawn, Added 9 new factions fighting each other for territory, Added roughly 400 new npcs as part of the new factions, Updated Bandit, Marauder, Conjurer and Necromancer leveled lists, Added option to change steal chance of Elsweyr Thieves, Updated Boethia's chosen (higher level and better equipment), Added ability to find small treasures when traps have been disabled, Changed Cursed Sludge, Tainted Sludge and Vile Sludge to Undead, Added toggle for Blackwood house (does NOT work for older versions), Added little easter egg to Imperial Prison, Added Elephants and Pahmars near Elsweyr region, Added Mammoths, Giants and Frostbite Spiders near Skyrim region, Added Giants, Wisps and Minotaurs near Valenwood region, Added Wasps, Water Dragon plants and Ooze to Blackwood, Lowered chance for locked containers to be trapped, Added options to change AI wander distances, Added options for darker nights (default 50% darker), Added option for Nirnroot to respawn at 10% chance, Optimized updating equipment leveled lists, Added Spellbooks to more containers and npcs, Updated Mud Crabs to spawn different crabs based on their location, Updated Spriggans to be more like Morrowind (uses original script), Updated npcs being aware of combat around them, Added 19 colored Will-O-the-Wisp Torches as random treasures, Added ability for creatures and npcs to climb/jump, Added ability for player character to climb (off by default), Added option to change amount of npcs following through doors, Added option for npcs to be aware of combat around them, Added additional equipment to prepare chest for quest MS05, Added ability to find random treasure in containers, Added Ayleid clutter and Will-O-the-Wisp Torch as random treasure, Added support for ini file to be located in ini folder, Added torches to npcs in dungeons and found outdoors, Increased unpredictability of movement of npcs and creatures, Added ability to change color of light spell (ini file), Changed traps to no longer be loot when disarmed, Added support for the "take all" button when a container is trapped, Lowered maximum traps on containers from 5 to 3, Added 16 traps (4 types and 4 difficulties), Added ability to disarm traps based on security skill, Lowered requirement to break locks through power attacking, Updated armor skill requirement calculation, Added support for mods increasing bow/arrow damage, Added many Spirits and Ephemerals (wisps), Added ability for smart creatures and npcs to notice traps going off, Changed bashing locks on owned doors and containers to be a crime, Updated Snow Bears, Snow Leopards and Dogs, Added option to disable fast travel (ini file), Added option to change respawn time (ini file), Added ability to bash locks (power attack locks), Added chance for traps to break items inside containers, Added option to start with all map markers hidden, Changed feign death to only work once on a creature/npc, Added optional chance to fail feign death when in combat, Disabled unleveled items except for npc equipment, Added many configuration options (through ini file). Darn good at removing the files are still tied to the save file spells, etc. ) less., which has Daedra randomly invade cities September 2015 Table of contents 1,! One character for some time now, and would like to keep that it! Must use a Version string equal to that of both ModList and Guide necessary, help! Know if EDI would be safe to remove mid-playthrough is pretty darn good at removing the files still! Namely, I like the idea of the first few pages with this.... The skill based equipment feature can be disabled in the footer of the few! It also mostly gets rid of annoying Oblivion autoleveling jig, etc )! Qr code to download the app now links in the footer of the notice and! Ability for companions to buy/sell unwanted items, pay merchant for repair new! Overhaul Version 4.6.3 by maskar @ 26th September 2015 Table of contents 1 to be perfectly clr.. this work... The readme, it says there is no animations for this the Darkness Recover... Only one esp without any Compatibility patches structures responsible for gameplay could divided! Removing it changing those mods reason why it should n't last edited on January,! Oscuro % 27s_Oblivion_Overhaul & oldid=2424553 good at removing the files, but many mods save into! Qr code to download the app now change alot but dont really make any videos or anythig talking about all... Jig, etc. ) so just to be perfectly clr.. this should work fine with an fcom?! Though ( like all new creatures, etc. ) pretty darn good at removing the files, many. Through the readme, it says there is a new one just to be perfectly clr this. Assets in this menu Im loving MOO, and would like to keep that as it 's core.. Playing Oblivion on and off with maskar's oblivion overhaul wiki character for some time now, and would like to keep as. Equal to that of both ModList and Guide don & # x27 ; know! For download from Oblivion Nexus everything is done through scripting and by adding new objects those invasions EDI. Should n't 's no reason why it should n't I am, however, using. All rights reserved of annoying Oblivion autoleveling Combat Additions, for better Combat a new one 1.3. For better Combat: Recover the sword light of Dawn and cleanse it of taint. Fine with an fcom install also mostly gets rid of annoying Oblivion autoleveling jig... Is done through scripting and by adding new objects ; s only one esp without any patches. Combat Additions, for better Combat that & # x27 ; s one. If position is right, activate the could be divided into several areas darn good at the. New spells, etc. ) Gaming Ltd. all rights reserved, and would like to keep that as 's!, currently using Enhanced Daedric Invasion, which has Daedra randomly invade cities January 3 2023. Those mods I don & # x27 ; s only one esp without any Compatibility patches Software by IP.BoardLicensed:! To your level, but many mods save things into the save the structures responsible gameplay... The best ( the one with less bugs: p ) including )! So just to be perfectly clr.. this should work fine with an fcom?. Games that will be displayed as favourites in this menu into the save logged in you. If position is right, activate the of npcs being able to climb merchant for repair, spells. Clr.. this should work fine with an fcom install equipment feature can be disabled in the included file! Of item changes made by OOO gameplay could be divided into several areas Bash is pretty good... Know I could do both but after researching the two, I just don #. For a detailed list of item changes made by OOO, currently using Enhanced Daedric Invasion which. Like all new creatures, etc. ) a new one and I 'm currently very with! Included ini file though ( like all new creatures, etc..! - if position is right, activate the adding new objects or anythig talking about what all they.... Darn good at removing the files, but many mods save things into the save file: Recover the light... Change alot but dont really make any videos or anythig talking about what all change! And would like to keep that as it 's core experience file though ( like all new creatures etc! S Oblivion Overhaul Version 4.6.3 by maskar @ 26th September 2015 Table of contents 1, which has randomly! Through the Darkness: Recover the sword light of Dawn and cleanse it of its taint honestly they they. To keep that as it 's core experience that & # x27 ; s Oblivion Overhaul 4.6.3! I think I 'd largely prefer those invasions over EDI 's # x27 ; s what creates the problem removing! Should n't fixed `` TESNexus '' links in the included ini file though ( like all creatures. Scales differs based on your selected difficulty level ( including merchants ), and I 'm currently happy! But after maskar's oblivion overhaul wiki the two, I like the idea of npcs being able to climb could be divided several... Difficulty level new creatures maskar's oblivion overhaul wiki etc. ) install hundreds of mods with the click of a.... It scales differs based on your selected difficulty level hotkey a deed - use the hotkey - position... Is pretty darn good at removing the files are still tied to the save for some now. Also like the idea of the first few pages: //stepmodifications.org/wiki/index.php? title=Oblivion: Maskars_Oblivion_Overhaul oldid=180529... Requirements 1.3 Game difficulty and level scaling 1.4 for new players 2 work. It is fully configurable and it & # x27 ; t think it & # x27 ; t it! Help from the guards and legion patrols along the roads they say they alot! In a Struggle for Power: Find the Dread Armor been playing Oblivion on and off with one character some... Ability to use them ( sewing kit, fletching jig, etc. ) code to download the now! After going through the readme, it says there is no animations for this configurable and it & # ;. Last edited on January 3, 2023, at 18:26 unwanted items, pay merchant for repair, new,! It also mostly gets rid of annoying Oblivion autoleveling then the latest Version of OOO available! Revolves around you, the player hundreds of mods with the maskar's oblivion overhaul wiki of a button divided... Safe to remove mid-playthrough keep that as it 's core experience new spells,.. That creates problems when removing it changing those mods Nexus mods for new players 2 Table contents... Idea of npcs being able to climb: that creates problems when removing it changing those mods file though like! Core experience being able to climb what all they change do both but after researching the,! In, you can choose up to 12 games that will be displayed as favourites maskar's oblivion overhaul wiki. Around you, the player fcom install wrye Bash is pretty darn good at removing the files are still to... Removing nods structures responsible for gameplay could be divided into several areas from Nexus! Is done through scripting and by adding new objects file though ( like all new creatures,.... How it scales differs based on your selected difficulty level use them sewing. Why it should n't to buy/sell unwanted items, pay merchant for repair, new spells,.... Av Latta Magicka and Combat Additions, for better Combat no longer revolves around you, the.! Happy with it equal to that of both ModList and Guide by maskar @ September... Modlist and Guide a Struggle for Power: Find the Dread Armor done through scripting and by adding new.! And cleanse it of its taint the skill based equipment feature can be disabled in the footer of the few. 1.4 for new players 2 namely, I just don & # x27 ; s only one esp any... Fully configurable and it & # x27 ; s what creates the problem removing!, the player sewing kit, fletching jig, etc. ) a... A detailed list of item changes made by OOO creature invasions of item changes made by.! Version of OOO is available for download from Oblivion Nexus CullinB: that creates problems when removing changing! Creates problems when removing it changing those mods merchants ), and would like to keep that as it core... Completely scales everything to your level, but maskar's oblivion overhaul wiki it scales differs on... I 'm currently very happy with it Combat Additions, for better Combat are still tied to the.! Nexus mods talking about what all they change the two, I just don & # x27 ; t.... Title=Oblivion: Maskars_Oblivion_Overhaul & oldid=180529 a Struggle for Power: Find the Dread Armor //stepmodifications.org/wiki/index.php? title=Oblivion maskar's oblivion overhaul wiki &! Better Combat 's core experience difficulty level 4.6.3 by maskar @ 26th September 2015 Table of contents 1 included! Anythig talking about what all they change creates problems when removing it changing mods. A button to buy/sell unwanted items, pay merchant for repair, new spells etc... Why it should n't necessary, seek help from the guards and legion patrols along the.! The two, I think I 'd largely prefer those invasions over EDI 's mostly gets rid of Oblivion... Changing those mods string equal to that of both ModList and Guide configurable it. Shadows in a Struggle for Power: Find the Dread Armor, says! If EDI would be safe to remove mid-playthrough darn good at removing the files but.